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Checked: 2026-10-05. 18+. Gambling involves financial risk.
Pokie guide · Hacksaw Gaming · Australia · 18+
Four of the biggest slot databases say Hand of Anubis returns 96.24%. SlotCatalog's data sheet says 94.32%. Neither is a typo and neither is wrong — Hacksaw Gaming supplies this game in four separate builds and your casino picked one of them without telling you. This page explains the mechanism, shows you the ten-second check, and works out what the gap is actually worth.
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Search this game and you will be told, confidently and without qualification, that Hand of Anubis returns 96.24%. OLBG says so. Gameshub says so. PokerListings says so. Casinos.com says so. Then you open SlotCatalog, the largest slot database on the web, and its attributes table says 94.32%.
The reflex is to assume one of them is sloppy. Neither is. Hacksaw Gaming builds this game in four separate return configurations and licenses all four to operators, who choose which one to install. Bigwinboard's review says it in a single line that nobody else bothered to repeat: check for RTP, as it comes in four settings, topping out at 96.24%. OLBG lists three of them — 96.24%, 94.32% and 92.28% — and notes that Hacksaw has created alternative versions which may be used at various sites. SlotCatalog's review text names a fourth, 88.41%.
So the full set is 96.24%, 94.32%, 92.28% and 88.41%. Two reviewers playing the same game at two different casinos can read two different numbers off the same info screen and both be reporting honestly. The databases diverge because they sample different operators: OLBG tests the demo client, which like most demo clients runs the top setting, while SlotCatalog's attributes field reflects what it has observed in live casino integrations.
What is genuinely missing from the search results for this game is anyone explaining that. Every page in the top ten states a single number as fact. None of them tells you that the number is a variable your casino sets, which is the one piece of information that would change what you do next.
Hand of Anubis is in both lobbies below. Whichever you open, do the paytable check described further down before you deposit — the two operators do not necessarily run the same build of this game.
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Hacksaw supplies Hand of Anubis in four return configurations and the operator chooses one. Bigwinboard's reviewer states it plainly — check for RTP, as it comes in four settings, topping out at 96.24%. OLBG lists 96.24%, 94.32% and 92.28%; SlotCatalog adds 88.41% and prints 94.32% as the figure in its own attributes table. The bonus buys carry their own numbers: Underworld 96.29%, Judgement 96.18%. The only figure that applies to your money is the one in the paytable at your casino.
This is not a trick played on players, though the silence around it does players no favours. It is how the modern slot supply chain works.
A studio like Hacksaw sells its catalogue to hundreds of operators across dozens of jurisdictions with wildly different economics. A regulated European market with high gaming duty and strict advertising rules cannot be served profitably on the same margin as an offshore crypto casino with no tax and no acquisition costs. Rather than build a different game for each, the studio certifies several return configurations of one maths model and lets the commercial agreement decide which gets deployed.
Some jurisdictions take the choice away. Several regulators mandate a minimum RTP, which pins operators in those markets to the top build. The United Kingdom bans bonus buys outright, which is why the Underworld and Judgement purchase options vanish in some lobbies. Everywhere else, the setting is a line in a contract between two companies, and nothing obliges an operator to tell you which line it signed.
The shape of the game does not change between builds. The 5x6 grid, the cluster rule, the Soul Orbs, both bonus rounds, the 36.92% hit frequency and the 10,000x cap are the same in all four. What changes is how much of your turnover comes back over the long run. A lower build generally pays the same big wins slightly less often, or trims the mid-range, which is precisely the kind of difference no session is long enough to reveal.
One consequence worth naming: because the difference is invisible to a player, a casino running the 88.41% build looks identical to one running 96.24% from the lobby thumbnail. The only place the truth is written down is inside the game.
Every licensed operator is required to make the game's return figure reachable from inside the client, and in a Hacksaw game it is three taps away.
Open Hand of Anubis in the lobby. Find the menu — in the current Hacksaw client it is the stack of lines or the i at the edge of the control panel. Select Game Info or Paytable. Scroll to the bottom of the information pages, past the symbol values and the feature descriptions. The return-to-player percentage is printed in the final block of text, usually alongside a note about the maximum win and a malfunction clause.
Do this in demo mode if the casino allows it, before you register. If the number reads 96.24%, you are on the top build. If it reads 94.32% or lower, you now have a fact worth acting on — the same game is available elsewhere at a better return, and switching casinos costs you nothing but ten minutes of signup.
If the paytable does not show an RTP at all, that is itself the answer. A licensed operator displays it. An operator that hides it has told you something about how it treats the rest of its disclosures, and the sensible response is to close the tab. OLBG makes the same point in its own review of this game: players should check by opening the game's paytable.
One wrinkle specific to Hand of Anubis. The two bonus buys carry their own certified figures — Underworld at 129x the stake returns 96.29%, Judgement at 200x returns 96.18% — and these are quoted against the top build. If your casino runs a lower base configuration, do not assume the buy figures are untouched. Read what the client prints rather than what a review promises.
Here is the arithmetic, which nobody writing about this game seems willing to put on the page.
RTP is expressed against turnover, not against your deposit. A hundred spins at A$1 is A$100 of turnover. At 96.24%, the expected return on that A$100 is A$96.24, so the expected cost of those hundred spins is A$3.76. At 94.32%, the expected return is A$94.32 and the expected cost is A$5.68.
The gap is A$1.92 per hundred spins at a A$1 stake. In percentage terms it is less comfortable: the house edge goes from 3.76% to 5.68%, which means the lower build is about half as much again as expensive to play. Over a thousand spins at A$1 the expected cost moves from A$37.60 to A$56.80. At the bottom of the range, 88.41%, the edge is 11.59% — more than three times the top build, and A$115.90 of expected cost per thousand A$1 spins.
Now the honest caveat, because the arithmetic above is easy to misread. Hand of Anubis is rated maximum volatility with a 36.92% hit frequency, which means roughly one paying spin in 2.7 and the overwhelming majority of those paying less than the spin cost. Across a hundred spins the variance dwarfs the difference between the builds completely. You will not feel 1.92 percentage points in a session, in a week, or probably in a year.
That is exactly why it matters. Because the difference is invisible, the only moment you can act on it is before you start — by reading the number and choosing accordingly. Once you are playing, the information has no use. Checking the paytable first is the entire strategy available to you on this game, and it is free.
Bonus terms, game weighting and the RTP a casino runs are set by the operator and change without notice. Open the live terms before you deposit.
Play now at WinCrownCasinos.com's data box for Hand of Anubis lists a maximum win of €1,000,000.00. Everyone else — OLBG, Gameshub, PokerListings, SlotCatalog, Bigwinboard — lists 10,000x. The same Casinos.com review contradicts its own data box a few paragraphs down, where the body text states the maximum amount you can win is 10,000 times the value of your bet.
These are the same number wearing different clothes. 10,000 multiplied by a €100 maximum stake is €1,000,000. The data box has converted a multiplier into cash at the game's top bet level and printed the result as though it were a prize.
The distinction is not pedantry, because the cash figure is only true for someone staking €100 a spin. At A$1 the ceiling is A$10,000. At the 10c minimum it is A$1,000. Most Australian players will never be anywhere near a stake that makes the million-dollar version of the sentence meaningful, and quoting it as the max win makes the game sound like something it is not.
Worth adding: the cap behaves as a cap. Bigwinboard's reviewers describe the game as capable of pummelling its 10,000x win cap, with Underworld multipliers able to reach x9,999 individually — the ceiling is reachable by design rather than theoretical. Hacksaw does not publish the probability of hitting it, and both OLBG and Gameshub record that figure as unknown rather than guessing. Nobody who tells you the odds of the max win on this game is quoting a source.
Thirty symbols tumble into a five-column, six-row panel on each spin. A win is a cluster of five or more matching symbols touching each other; winning clusters are removed and new symbols fall in, so one spin can resolve into several payouts. Ten regular symbols fill the paytable — card ranks 10 to A at the bottom, five jewelled Egyptian tokens at the top. A minimum cluster of low symbols pays 0.1x the stake; eleven or more of the best symbol pays 60x.
Soul Orbs are the base-game feature. A red orb, a blue orb, or both may land at random. Both are wilds with growing multipliers, and they grow differently: the red orb gains +1 for every symbol in each winning cluster it joins, the blue orb gains +1 per winning cluster. If both are in the same win, their multipliers multiply together. They reset on each new base-game spin.
Underworld triggers on exactly three scatters and awards 10 free spins. Five multipliers sit beneath the grid, one per column, each starting at zero and climbing by the number of winning symbols in that column. Anubis Skull symbols multiply the number below them by x2 to x10, but every one of those values starts inactive — a green Soul Orb must land above it to switch it on, and each activation also adds three spins, to a maximum of 25. Once active, the sum of the live multipliers applies to winning clusters, and each can reach x9,999. The torment the mechanic is built around is watching a huge multiplier sit locked because no green orb arrived.
Judgement triggers on four scatters and is a hold-and-win round rather than free spins. Regular symbols are removed; only blocks land. Three spins to begin with, reset to three every time a Multiplier Block, Modifier Block or Crusher lands. Skulls add +1 to +100 to the multiplier above them, Epic Skulls add to all of them, Anubis Skulls multiply one by x2–x10, Epic Anubis Skulls multiply all of them. Ice Blocks collapse into Multiplier Blocks that stack at the bottom; Crusher Blocks fall through and merge everything beneath them into one. Three consecutive spins with nothing lands ends the round, and the sum of the stacked blocks is paid.
Hacksaw Gaming is carried by both operators on this page and by most offshore lobbies serving Australian players. The studio releases heavily and lobbies tend to file new Hacksaw titles under the studio folder once the New shelf rolls over, so a studio filter works reasonably well for a 2022 release like this one.
Because of everything above, treat the choice of casino for this specific game as a research task rather than a preference. Two operators carrying identical artwork may be running builds nearly two percentage points apart. Open the game in demo mode at each, read the paytable, and register at the one with the better number. Open the lobby, find the game, check before you deposit — in that order.
The bonus buys are the second thing to check. Underworld at 129x and Judgement at 200x are withheld in several regulated markets and some operators disable them independently. If buying the feature is why you came to a Hacksaw game, confirm the button exists before you fund the account, because 200x the stake is not a casual purchase and a game without it is a different proposition.
The legal position in Australia is unambiguous and worth stating without euphemism: there is no such thing as a licensed Australian online casino. The Interactive Gambling Act makes supplying the service to residents an offence for the operator rather than for the player, but the practical effect is that no Australian regulator will hear a complaint about a withheld withdrawal or a mis-stated RTP. You are relying entirely on whichever overseas licence the operator holds.
If any of this has stopped feeling like entertainment, Gambling Help Online is free, confidential and open around the clock on 1800 858 858.
Both, depending on where you play. Hacksaw Gaming ships this game in four certified builds — 96.24%, 94.32%, 92.28% and 88.41% — and each operator installs one of them. Sites quoting 96.24% and sites quoting 94.32% are describing different deployments of the same game. The only figure that applies to you is the one printed in the paytable at your casino.
Open the game, tap the menu or the i button, select Game Info or Paytable, and scroll to the final information page. The return-to-player percentage is printed there, usually next to the maximum win note. Do it in demo mode before registering. If no figure is shown at all, that is a reason to play somewhere else.
10,000x your stake. Casinos.com's data box lists €1,000,000, which is the same cap expressed in cash at a €100 maximum bet, not a separate prize — the same review's body text says 10,000x. On a A$1 spin the ceiling is A$10,000. Hacksaw does not publish the probability of reaching it.
Three scatters trigger Underworld, a 10-spin free spins round with five column multipliers that only pay once a green Soul Orb activates them, each capped at x9,999. Four scatters trigger Judgement, a hold-and-win round where only blocks land, the spin counter resets to three on every useful block, and the stacked multiplier blocks are paid when it runs out.
Published figures for this game disagree between sites. These are the ones checked for this page, with the date they were read.
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